![]() Some characters also have extra icons/gauges near the Heart Heat Gauge with different, unique functions. One stock of Heart Heat can be used to perform a Heart Heat Attack ( ハートヒートアタック, Hāto Hīto Atakku, shortened to "HHA"), while two stocks can be used to perform a Great Heat Attack ( グレートヒートアタック, Gurēto Hīto Atakku, shortened to "GHA").Īn opponent's HHG can be depleted by executing a taunt while they are knocked down. It is filled by dealing and receiving damage as well as through other actions, and stocks up to a maximum of three levels. Heart Heat Gauge: The Heart Heat Gauge (shortened to "HHG") is a special meter that allows characters to perform strong techniques and other special abilities. If no Guard damage is taken for a period of time, the Guard Gauge will slowly regenerate. Successfully executing Stylish Evades also depletes the Guard Gauge in large portions. If too much Guard damage is sustained and the gauge is depleted, a "Guardbreak" will occur, shattering a character's defense which leaves them staggered and vulnerable to attack. Guard: The Guard gauge displays how long a character can continuously block incoming attacks. Health: The Health/Stamina gauge displays how much damage a character can receive before being K.O. The HUD has three main gauges, although some characters have their own unique gauge as well. While the user may be limited to only their Light and Medium normal attacks and any other moves that do not involve use of their Stand, this opens up opportunities for conjunction attacks, as well as new combos and set-ups, or simply minimizing the risk of their move being punished. This will cause the character and their Stand to 'de-sync', with the player instantly regaining control of the Stand user as their Stand continues its attack. It is performed by pressing the Style button during a compatible Stand On special move and spends a quarter to half of the Heart Heat Gauge depending on the move in question. Most Stand users also have another form of canceling called the Stand Rush. However, GHA can only be executed either by themselves or when chained from normal attacks since they cannot be used while performing special skills, it is much more difficult to connect with them successfully. HHA can be universally chained into, allowing the player character to cancel nearly any attack or skill into them, thus making them effective combo finishers where applicable. The Heart Heat Attack requires and consumes one stock of Heart Heat to be performed, whereas the Great Heat Attack requires and consumes two stocks. Some Heart Heat Attacks are not simple strike-type attacks but can also be counters (dealing greater damage than other HHA to compensate), command throws, or temporary power-up states that provide potent boons. However, it was changed to 60 frames per second in its remaster, All-Star Battle R.įinally, Heart Heat Attacks and Great Heat Attacks are particularly powerful attacks and abilities that consume stocks of the Heart Heat Gauge to use, often more difficult to hit the opponent with, but rewarding the player with a special animation while dealing significant damage. In addition, to express the 'JoJo-esque' action in terms of motion, the game was deliberately created at 30 frames per second instead of 60 frames per second. The name ' Requiem' comes from the fact that the initial shading program was discarded and reborn. In order to reproduce Araki's unique art style in the game, a proprietary shading engine called "JOJO Shading Requiem" was developed. The Japanese animation studio Graphinica was in charge of some of the character modeling and 3D motion. ![]() The game includes major characters from each of the series' eight arcs, with the protagonist of Baoh the Visitor eventually added as a guest character.Īll-Star Battle was the winner of the 2012 Japan Game Awards and received a 40/40 score from Famitsu, making it both the only licensed video game and the only fighting game to receive a perfect score from the magazine. ![]() All-Star Battle was announced on Jalongside the anime in a press conference for Hirohiko Araki JoJo Exhibition 2012 to coincide with the 25th anniversary of the series.
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